2013-2014 Assassin's Creed Unity - Concept-Artist / Senior Artist
I worked on Assassin's Creed Unity, helping the Technical Direction defining the materials recipes for artists and studios. We started with a popular Reflectance Chart and added our own interpretation of other materials as used/old copper, cast iron, etc... I did all the vegetation clutter, sewer and catacomb recipes (meshes + materials) and some props modeling highres-lowres bake.
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