Tuesday, February 23, 2016

2003-2005 SplinterCell Chaos Theory - Texturer

After entering Ubisoft Montréal with some Prince-of-Persia textures, I did texturer on SplinterCell Chaos Theory. At this time it was the first game introducing Normal Map and Specular, the shader revolution began!

I did textures, materials, Lighting (loooong specular style), and modeling.






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